00null Blog

00null Blog

While reading up on BEM and other modern CSS methodologies I came across several articles which advised keeping nested CSS rules to a minimum, for the sake of minimizing specificity and also for the sanity of the developers.

I then got to thinking about CSS pre-processors such as LESS and SASS (both of which I’ve used), and that if you don’t use nesting with those pre-processors then the only (commonly used) features you’re left with are variables, mixins, file inclusion and convenience functions.

So, I thought, could skip LESS/SASS and just use the simple (and ancient) macro processor known as GNU m4?

Why m4?

GNU m4 is a macro processor, it’s whole job is to process text files with macros defined in them. A few advantages of m4 are:

  • it’s available on basically every Unix system, without installing any extra dependencies
  • it’s not specific to css, or any other language, it could be used on any old text file.
  • if you’re not already sold on something like LESS or SASS, then m4 could be a really powerful tool to help make your CSS cleaner without adding another heavy dependency to your build-pipeline.

And some of the disadvantages:

  • being an older unix tool, the syntax is pretty clunky
  • ~~m4 basically doesn’t work with Unicode, or any variable-width text encodings~~ This turns out to be wrong, I’ve tried using m4 with a bunch of non-ascii text in UTF-8 and it appears to work just fine.
  • because m4 isn’t tied to any particular language, it doesn’t have any language-specific features, such as SASS’s ability to process nested CSS declarations.

Quick intro to m4 language

GNU m4 is all about defining macros in a text file, which can then be used later in the file to generate more text. We call m4 like so:

$ m4 some-file

In this case m4 will read in some-file and process any m4-specific directives found in the text, emiting the processed text to standard-out. In our example we’re going to do some preprocessing on a CSS file called style.css.m4, so we’re going to call m4 like so:

$ m4 -P style.css.m4 > style.css

The -P (or --prefix) flag instructs m4 to prefix it’s own built-in functions with m4_. This is useful because it makes collisions between m4 and our own text less likely. Without -P, we would use the define() function to define a macro, but with -P we use m4_define(). You can see why the latter would be preferable. From here on I’m going to presume we’re using the -P flag to m4.

How to define macros

In the simple case we can just define a simple text-substitution like so:

m4_define(FOO, bar)

We can then use the FOO macro later in the file, to splice in the text bar at that location:

I want to go to the FOO and have an apple-juice.

When m4 is run on this file, the resulting text will be:

I want to go to the bar and have an apple-juice.

We can also define macros which take parameters at call-time, but we’ll get to those later.

m4’s weird quoting

Probably the weirdest part of m4 is it’s quoting rules. Basically, instead of using ordinary ‘quotes’ and “double-quotes”, m4 uses the backtick (`) as the opening quote character, and the single-quote (‚) as the closing quote character. So, We could write the FOO macro example like this:

m4_define(`FOO', `bar')

Kinda weird, but whatever.

Anyway, that’s enough for us to get started with marco-ising our CSS, so let’s get on with it.

Setup

You’ll need the m4 program installed. Mac OSX ships with version 1.4.6 currently, while version 1.4.17 is available in homebrew. For our purposes the pre-installed version will do just fine. On ubuntu m4 can be installed with apt-get install m4. If you’re on Windows, IDK, it’s probably possible to install m4 somehow.

Let’s make a new directory and create a file in there called style.css.m4:

$ mkdir m4-example
$ cd m4-example
$ touch style.css.m4

The .m4 extension isn’t required, but I think it looks nice. Let’s invoke m4 on this (empty) file:

$ m4 -P style.css.m4

Basic Variable Substitution

This invocation of m4 won’t output anything useful, because there’s nothing useful in the file. Let’s fix that by opening our favourite editor and entering the following:

m4_changecom(`@@##')
m4_define(BLACK, #000)
m4_define(GREY,  #ccc)
m4_define(WHITE, #fff)

body {
  background-color: WHITE;
  color: BLACK;
}

On the first line, we change the m4 comment character to be @@###, rather than #. This is a good idea because # is used all over the place in CSS, so we’d rather not have it be interpreted as an m4 comment, and @@## is a suitably obscure alternative.

The next three lines define three macros, BLACK, GREY, and WHITE. From now on, any time those words occur in the file they will be replaced with the appropriate color hash values. We are using UPPER_CASE identifiers for our macros, but bear in mind you should alwoys choose some kind of naming scheme which is not going to conflict with legitimate content in the files you are processing. Use your head.

Of course, we aren’t limited to defining macros for basic color values, we can use any text we want, but for most web developers the most useful values to put in these macros will be color and numeric values. Note also that we didn’t bother to quote either the macro names, nor their values, but we could easily have wrapped these in m4 quotes likes so:

m4_define(`BLACK', `#000')

If we run m4 again, the output should be something like:



body {
  background-color: #fff;
  color: #000;
}

Yes, there’s a bunch of whitespace in there, but the text we care about (the CSS declarations) have been processed and the correct color values have been spliced into the text.

If the extra whitespace is annoying, you can add the m4_dnl directive to the end of the m4_define... lines, which will delete the extra whitespace up to the next new-line, like this:

m4_define(BLACK, #000)m4_dnl

In this tutorial we won’t bother with that, for the sake of clarity. Plus, if you’re running the resulting CSS through a minifier the extra whitespace shouldn’t be an issue.

Including other files

So, now that we can define variables in our CSS code, the next feature we probably care about is the ability to split our CSS over multiple files and then import those files into our main stylesheet. In m4 we can do this with the m4_include directive, like so:

m4_include(./other_file)

Let’s imagine we want to keep all the styles related to our site footer in a separate file, say footer.css.m4:

m4_define(FOOTER_TEXT_COLOR, #222)

.footer {
  color: FOOTER_TEXT_COLOR;
}

We can then include that file in our main file with:

m4_include(./footer.css.m4)

… and the contents of footer.css.m4 will be processed by m4 and spliced into the output text stream. Our example file style.css.m4 now looks something like this:

m4_changecom(`@@##')
m4_define(BLACK, #000)
m4_define(GREY,  #ccc)
m4_define(WHITE, #fff)

body {
  background-color: WHITE;
  color: BLACK;
}

m4_include(./footer.css.m4)

Simulating mixins

Both SASS and LESS support “mixins”, which essentially allow you to create a block of CSS code which can be included in some other block of CSS code with a simple one-liner. In m4 we can achieve the same effect with good-old macros:

m4_define(ANGRY_TEXT, `
    color: red;
    font-weight: bold;')

p.angry {
  overflow: auto;
  ANGRY_TEXT
}

But we can go one step further and define a macro which accepts parameters at the call-site, allowing you to re-use blocks of code almost like functions in a real programming language. Let’s define a macro which will handle all the weirdness of adding a border-radius to a DOM element:

m4_define(BORDER_RADIUS,
  `-webkit-border-radius: $1;
  -moz-border-radius: $1;
  -ms-border-radius: $1;
  border-radius: $1;')

In this example, the $1 stands for the first parameter to the macro. If we use the macro like this: BORDER_RADIUS(6), then the number 6 will be bound to the $1 and processing will continue as you’d expect it to. If we had more than one parameter, then $2, $3 etc would be available to use in the macro.

Let’s add both of these examples to our style.css.m4 file:

m4_changecom(`@@##')
m4_define(BLACK, #000)
m4_define(GREY,  #ccc)
m4_define(WHITE, #fff)

m4_define(ANGRY_TEXT, `
    color: red;
    font-weight: bold;')

m4_define(BORDER_RADIUS,
  `-webkit-border-radius: $1;
  -moz-border-radius: $1;
  -ms-border-radius: $1;
  border-radius: $1;')

body {
  background-color: WHITE;
  color: BLACK;
}

p.angry {
  overflow: auto;
  ANGRY_TEXT
}

pre.formatted-code {
    font-family: monospace;
    background-color: GREY;
    BORDER_RADIUS(6)
}

m4_include(./footer.css.m4)

Conditionals

GNU m4 has a m4_ifdef directive, which allows you to conditionally emit some text:

m4_ifdef(SOME_TEST, `yes')

I think this would only be useful in conjunction with the -D (or --define) flag to the m4 program. Usind -D you can create a definition when the program runs, which is basically equivalent to passing variable definitions into m4.

Consider the following example:

$ m4 -P -D DEBUG=true some_file.m4

In this case you could use m4_ifdef(DEBUG, some_text) to only include some_text when you’re compiling in “debug mode”.

Doing math

One more cool feature: m4 can do basic math by using the m4_eval() directive. For example:

m4_eval(2 + 6)

… will emit “8”.

If we wanted to do some math on our border-radius declarations, we could do something like this:

pre.formatted-code {
  background-color: GREY;
  BORDER_RADIUS(m4_eval(22 / 2));
}

In fact, we could save ourselves some effort and define a macro for our main border-radius number, and then do math using m4_eval whenever we want to use a smaller or larger radius. Here’s a contrived example:

m4_define(BORDER_RADIUS_AMOUNT, 22)

.normal-radius {
  BORDER_RADIUS(BORDER_RADIUS_AMOUNT)
}

.smaller-radius {
  BORDER_RADIUS(m4_eval(BORDER_RADIUS_AMOUNT / 2))
}

.larger-radius {
  BORDER_RADIUS(m4_eval(BORDER_RADIUS_AMOUNT * 2))
}

Further Reading